Hello I am just starting to learn Unreal. Lots to learn.
As I am following the different tutorials and lessons I like them to help me develop my current project.
So if anyone can help out with instructions or point me to the right tutorials I would really appreciate it.
What I am trying to achieve is simply import a small terrain object (fbx). Have a standard camera that can follow along the terrain as close as possible without clipping. So I want to look ahead as the camera moves up and down according to the terrain height map. I’m guessing the first person camera rig can do that, but I want to learn how the rig was setup and how to change the collision distance.
Second thing I want is to have several onscreen user buttons that can turn on and off different material textures of the terrain model.
Thanks for any help.