( Unreal Basic Third Person Blueprint ) Character disapear when it go under 0 on Z axis


Im using the default third person blueprint, it seem, character disappear when it go under 0 in the Z axis.

Im pretty sure the dev has added somewhere a fonction to make the player despawn when it go out of the map

I also tried different gamemodes

Take a look at your “Kill Z” value in the “World Settings” (if not visible enable the Tab at “Window” menu in UE4 Editor). Any actor that drops below that gets destroyed.

Thx, i was sure it was planned, can read in dev mind sometime :slight_smile: