( Unreal Basic Third Person Blueprint ) Character disapear when it go under 0 on Z axis

Hello

Im using the default third person blueprint, it seem, character disappear when it go under 0 in the Z axis.

Im pretty sure the dev has added somewhere a fonction to make the player despawn when it go out of the map

I also tried different gamemodes

Take a look at your “Kill Z” value in the “World Settings” (if not visible enable the Tab at “Window” menu in UE4 Editor). Any actor that drops below that gets destroyed.

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Thx, i was sure it was planned, can read in dev mind sometime :slight_smile: