Unreal Automation Tool and UBT are recompiling pre-compiled binaries when "Launch on device" is called

I have a question if anyone faced the same issue and knows how to deal with it:

Using pre-compiled binaries and trying to deploy to a device with “Launch on device” from the Editor leading the AUT and UBT to re-compile the whole project…
Is there a way to tell “Launch on device” and UAT to not recompile binaries and reuse the one that is already available?

This is a bit inconvenient and feel like there should be a solution/fix for it.

Thanks for your answers!