Unreal Automation / Continuous Integration with Jenkins

I’ve started to create a tutorial series about Unreal Engine automation, continuous integration, and so on with Jenkins.


https://forums.unrealengine.com/core/image/gif;base64
​​​

The first article is about source code automation. Basically you will be able to build any version of UE from sources with only one click in Jenkins.
The tutorial is available here: Unreal Engine CI. Part 01. Source Code Build | by Life EXE | Medium

Also, a video lesson is available for Russian speakers (but the whole UI is in English so it will be anyway easy to follow)

The rough plan is:

  1. Source code automation
  2. Client game automation
  3. Server+client automation
  4. Slack, email notifications
  5. Unit tests automation
  6. Jenkins’ pipelines

Do you know a way to run get the exe file from GitHub Source directly via GitHub Workflow or someway else.