Hi Everyone. Would like to know if anyone used the latest unreal engine as library. What I am trying to achieve is, build unreal engine as a lib and integrate that lib into the c++ project. The lifecycle of unreal engine will be controlled by the c++ application. I have complied the unreal engine 5.7 from source and have checked the official documentation of it but it seems to be of the unreal version 4.xx. I have checked the github repo that provides a sample for this but even that is for the older version of the engine. Do we have any latest documentation on using unreal engine as library ? Any help on this will be appreciated.
Hey there there @Aswin-Ignite! Welcome to the community! I don’t believe UAL has been explicitly worked on in some time. The last (working) instance I could verify was 4.27. Since then, there have been some larger changes to the frameworks, so if you were to want to port it forward, you will have some linker errors at minimum that you may need to resolve manually.
If porting it forward for your use case doesn’t seem appealing, there are other options depending on your project’s use case.