I’m trying to import a rigged skeletal mesh from blender into Unreal.
However, when I do so, random bones have an incrementing number appended to their name on import:
The hierarchy in Blender:
And then in Unreal, with numbers appended to random bone names:
This is an issue when creating a control rig that relies on bone naming being consistent across the different sides of a rig.
I can rename these bones manually after import using the skeleton edit mode, but this then needs to be repeated every time the model is re-imported.
These are my FBX export settings in Blender:
Is there a way to fix this on export from blender, or a way to change the behaviour when importing to Unreal?
Any help would be greatly appreciated.


