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The Unreal Animation Framework (UAF) is a new node-based animation runtime, giving developers an early look at the next generation of character animation in Unreal Engine.
UAF rebuilds Motion Matching, Choosers, State Tree, Montages, and Layer Stacks on the new runtime, and adds RigLogic support for MetaHuman facial animation. A new Anim Tree editor, deeper Rewind Debugger integration, and a Variable Watch window support authoring and debugging animation on the new framework.