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unreal + android

hola comunida podrian ayudarme con este problema al lanzar mi proyecto a la plataforma android

este es mi log

LogPlayLevel: ====12/11/2016 10:12:19 p.m.====PREPARING TO MAKE APK=================================================================
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Writing to shim file C:\Users\Edwin\Documents\Unreal Projects\correPelota\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Shim data file up to date so not writing. ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Writing to template target file C:\Users\Edwin\Documents\Unreal Projects\correPelota\Build\Android\src\com\YourCompany\correPelota\AlarmReceiver.java ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Writing to template target file C:\Users\Edwin\Documents\Unreal Projects\correPelota\Build\Android\src\com\YourCompany\correPelota\DownloaderActivity.java ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Writing to template target file C:\Users\Edwin\Documents\Unreal Projects\correPelota\Build\Android\src\com\YourCompany\correPelota\OBBDownloaderService.java ====
LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: UEDeployAndroid.MakeApk: Cleaning up files based on template dir C:\Users\Edwin\Documents\Unreal Projects\correPelota\Build\Android\src\com\YourCompany\correPelota
LogPlayLevel: Building Java with SDK API level ‘android-21’
LogPlayLevel: UEDeployAndroid.CheckDependencies: C:\Users\Edwin\Documents\Unreal Projects\correPelota\Binaries\Android\correPelota-armv7-es2.apk is out of date due to newer input file C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Android\UE4Game-armv7-es2.so
LogPlayLevel: AndroidPluginLanguage.Init: APL Init: armeabi-v7a
LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: GearVR init
LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK
LogPlayLevel: UEDeployAndroid.MakeApk: Performing complete package - wiping C:\Users\Edwin\Documents\Unreal Projects\correPelota\Intermediate/Android/APK, except for predexedLibs
LogPlayLevel: UEDeployAndroid.MakeApk: bPackageDataInsideApk = False
LogPlayLevel: UEDeployAndroid.MakeApk:
LogPlayLevel: ====12/11/2016 10:12:21 p.m.====PREPARING NATIVE CODE=================================================================
LogPlayLevel: UEDeployAndroid.UpdateProjectProperties:
LogPlayLevel: ====12/11/2016 10:12:21 p.m.====UPDATING BUILD CONFIGURATION FILES====================================================
LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml…
LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml…
LogPlayLevel: UEDeployAndroid.UpdateGameActivity:
LogPlayLevel: ==== Writing new GameActivity.java file to C:\Users\Edwin\Documents\Unreal Projects\correPelota\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
LogPlayLevel: UEDeployAndroid.MakeApk:
LogPlayLevel: Copying new .so C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Android\UE4Game-armv7-es2.so file to jni folder…
LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging…
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: ERROR: C:/Program Files (x86)/Android/android-ndk-r10e/ndk-build.cmd failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files…
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 8.518600
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/mapas/nivel1’ took 0.027

Muy buenas.

¿Podrías especificar tu problema?

Cordiales saludos.

bien lo que sucede es que al darle Launch en android devices me lanza un error y nunca corre en el AVD,
tengo ya configurado el codeWorks el ndk.sdk,java,una maquina virtual en AVD (muy lenta por cierto)

tengo el unreal 4.11.2
NDK r10e
un dispositivo android api level 21 con imagen arm (mi pc es una amd )

saludos.

al parecer ya encontré la solucion al darle la ruta del NDK en el UNREAL engine anteriormente era esta :C:\Program Files (x86)\Android\android-ndk-r10e
pero cambie la ruta por c:\NVPACK\android-ndk-r10e

la solución fue que la ruta de acceso al NDK NO DEBE CONTENER ESPACIOS
Gracias .

espero que le sirva a alguien mas !!
saludos