Hi so a couple hours ago I was finishing some blueprints and went onto build some C++ code when I noticed that trying to create a new C++ class was throwing me an error and telling me I needed to be in the Binaries/Win64 folder.
So I quit Unreal to regenerate visual studio files and immediately noticed my uProject file was missing. I’ve spent the last couple hours trying to use old uproject files, new C++ uproject files with the same name to regenerate and rebuild the source.
I’m quite new so I finally realised the .sln file is what I’m supposed to rebuild from, well, I open it and its pointing to something empty in that Binaries/Win64 folder. All my source code is in my MyProjectName/Source/MyProjectName folder. No matter what I do I can’t get the Visual studio files to regenerate properly, and my project won’t let me create new C++ classes in my Source folder it keeps throwing that error.
Anyone have any ideas on what I can do about this?