Please confirm if this works or not, because I tried importing all shapes and sizes from 3ds max to unreal. the only things that work are capsules and spheres only uniformly scaled which is very limiting. The thing is that apex with custom collisions does work in max while playing in the viewport it’s the import into unreal that somehow manages to mess the collision object up drastically, the collision mesh appears corrupted in unreal. Is this a limitation? is there a way around this?.
Thank you in advance for your time.