Hello community im new here as i am sure you can tell, This is my FIRST POST!
Ive been modding with the ADK for awhile now, i haven’t got to much work to show for it ive more or less just been mucking around and testing out new things.
So about a week ago now i wanted to get a real life scale of Hawaii Oahu into unreal/ADK.
So i downloaded 3 different DEM models and used ArcMaps to export the rasta data into a 8 bit tif file, i cant seem to get a 16bit version to export so this could be my problem but i have no other way of getting this data in good detail so idk.
ill then open the tif file in photoshop and convert to 16bit (grayscales is already on) and sometimes ill play around with contrast, brightness and curves to edit the color outputs of the map, sometimes making it almost 100% white to lower the heights.
ill save a copy in PNG no compression and 2 copys of raw in macintosh and ibm pc format.
PNG and RAW ibm pc output this
while raw macintosh outputs this mess
its like a spiky death trap
but no matter what i try i always get the same blocky looking output, witch after… dear i say it 4 days of attempting this non stop i am a little disappointed i couldn’t work this out myself.
The res, from what i can tell ive been using the correct setting Landscape Technical Guide | Unreal Engine Documentation
being i am exporting a 8k images for a 8km walk, after i get my first map working i will be looking into rescaleing it to real size witch i thinks around 40km or something ridiculous (dont quote me on that) so ill be using 4-5 8k heightmaps with world comp. But for now i just want 1 8k heightmap to work without looking like im playing minecraft haha
missing 1 sorry
ended up being more of a water heightmap them land but i could use this for water detail overtop of the other dem