Hey, i have updated my project to 4.11 and now unreal always wants to recompile my blueprints when i try to play in editor. Here is a video of it: - YouTube
I have restarted the editor, i have deleted every folder except “Config” “Content” and “Source”, i have rebuild the project with Visual Studio 2015, still it is doing this…
I was able to reproduce this issue on our end. I have written up a report (UE-29164 ) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
I migrated my project not the “normal” way by right clicking onto the .uproject file and “switch unreal engine version”. That failed because the compiler had strange errors.
I did it by creating a new project in 4.11, adding the same project settings from my old project e.g. collision channels, input settings. Then i clicked on “add code to project”, and recreated all the c++ classes from my old project. I copied exactly the same source code (my old project from 4.10.4 has the same name as the new one in 4.11), and after that i was able to compile the c++ classes. After that i used the migrate tool from the editor and migrated all my maps with its assets into the new project. And as you can see, it worked. Except that little “i always need to recompile your blueprints” bug
So everybody has this bug and nobody noticed it because they all had only “small” blueprint classes or how did i got that bug?
Hey Rudy,
do you know in which upcoming UE4 version the bug will be fixed? Or can you tell what causes the issue/is there a workaround?
If nobody else has this issue, it will be quicker to change something on my side instead of waiting for an update.
I went ahead and double checked on this issue for you. There is not a timeline in place at this moment for an implementation of a solution for this issue. After running a few tests, I do not currently have a workaround for this issue at this time.