Unreal 5 rotation stucks on 90 degrees Pitch

I can’t believe it, but it seems that I have encountered BUG, which is described here:

…in Unreal 5.

I have the object, which rotates completely via Unreal Physics (I only add a Torque with the ‘AddTorqueInRadians()’ function) and when the rotation closes 90 degrees in Pitch, the object stucks.

The BUG shows up if the rotation speed is less then 4.8 degrees per second. It is possible to ‘unstuck’ the object if it is stuck and the rotation is increased beyond this limit, but that is not an acceptable solution for me.

Any help here?

Further investigation shows that this BUG is caused by use of ‘SetActorLocation()’ function, which alters simulated actor’s location along with physics.

But the problem is that I need the algorithm to work this way and I cannot just remove ‘SetActorLocation()’ function from its place.