Unreal 5 Crashes on Startup

I used Unreal 5 Early access was working fine, but once I download the release version it starts crashing on the launch.

It gives different crash reports each time.

"picAccountId:165bee4bced54a80a278e36f8818a6b4

Assertion failed: Data.Num() [File:D:\build++UE5\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataCache.cpp] [Line: 328]

UnrealEditor_DerivedDataCache!UE::DerivedData::Private::FDerivedDataCache::FBuildAsyncWorker::DoWork() [D:\build++UE5\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataCache.cpp:328]
UnrealEditor_DerivedDataCache!FAsyncTaskUE::DerivedData::Private::FDerivedDataCache::FBuildAsyncWorker::DoWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:304]
UnrealEditor_DerivedDataCache!FAsyncTaskUE::DerivedData::Private::FDerivedDataCache::FBuildAsyncWorker::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:328]
UnrealEditor_Core!FQueuedThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\ThreadingBase.cpp:1313]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]"

I am uploading the crash report as well.
Unreal.log (43.0 KB)

My PC Config is:
Mobo: ASUSTek Q170M-C
Processor: Intel Core i7-6700 CPU
RAM: 32GB
GPU: Radeon RX580 Series 4GB

If anybody can help me to solve this issue will be really appreciated.

Thank You in Advance

this time new crash error

"LoginId:b0786e6949bc773f0b5977a2a123393d
EpicAccountId:165bee4bced54a80a278e36f8818a6b4

Assertion failed: SerializeNum >= 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 1181]

UnrealEditor_RenderCore!operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:1181]
UnrealEditor_RenderCore!operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\Shader.h:328]
UnrealEditor_RenderCore!operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:1217]
UnrealEditor_RenderCore!FShaderMapResourceCode::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:382]
UnrealEditor_RenderCore!FShaderMapBase::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderMap.cpp:231]
UnrealEditor_RenderCore!FGlobalShaderMapSection::CreateFromArchive() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\GlobalShader.cpp:621]
UnrealEditor_Engine!CompileGlobalShaderMap() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:6952]
UnrealEditor!FEngineLoop::PreInitPreStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:2890]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll"

Now I updated my GPU to
MSI Geforce RTX 3060 12GB
But still unreal 5 is crashing on startup with different different error report each time

Crashes on this point

Unreal.log (30.4 KB)
Unreal (1).log (52.1 KB)
Unreal.log (43.0 KB)

logs and error changes on every unreal launch restart