I used Unreal 5 Early access was working fine, but once I download the release version it starts crashing on the launch.
It gives different crash reports each time.
"picAccountId:165bee4bced54a80a278e36f8818a6b4
Assertion failed: Data.Num() [File:D:\build++UE5\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataCache.cpp] [Line: 328]
UnrealEditor_DerivedDataCache!UE::DerivedData::Private::FDerivedDataCache::FBuildAsyncWorker::DoWork() [D:\build++UE5\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataCache.cpp:328]
UnrealEditor_DerivedDataCache!FAsyncTaskUE::DerivedData::Private::FDerivedDataCache::FBuildAsyncWorker::DoWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:304]
UnrealEditor_DerivedDataCache!FAsyncTaskUE::DerivedData::Private::FDerivedDataCache::FBuildAsyncWorker::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:328]
UnrealEditor_Core!FQueuedThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\ThreadingBase.cpp:1313]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]"
I am uploading the crash report as well.
Unreal.log (43.0 KB)
My PC Config is:
Mobo: ASUSTek Q170M-C
Processor: Intel Core i7-6700 CPU
RAM: 32GB
GPU: Radeon RX580 Series 4GB
If anybody can help me to solve this issue will be really appreciated.
Thank You in Advance
this time new crash error
"LoginId:b0786e6949bc773f0b5977a2a123393d
EpicAccountId:165bee4bced54a80a278e36f8818a6b4
Assertion failed: SerializeNum >= 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 1181]
UnrealEditor_RenderCore!operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:1181]
UnrealEditor_RenderCore!operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\Shader.h:328]
UnrealEditor_RenderCore!operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:1217]
UnrealEditor_RenderCore!FShaderMapResourceCode::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:382]
UnrealEditor_RenderCore!FShaderMapBase::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderMap.cpp:231]
UnrealEditor_RenderCore!FGlobalShaderMapSection::CreateFromArchive() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\GlobalShader.cpp:621]
UnrealEditor_Engine!CompileGlobalShaderMap() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:6952]
UnrealEditor!FEngineLoop::PreInitPreStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:2890]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll"
Now I updated my GPU to
MSI Geforce RTX 3060 12GB
But still unreal 5 is crashing on startup with different different error report each time
Unreal.log (30.4 KB)
Unreal (1).log (52.1 KB)
Unreal.log (43.0 KB)
logs and error changes on every unreal launch restart