With the new deferred rendering support added on Mobile, android ray cast shadow for forward rendering is completely bug and gone missing for android package.
■■■■ it, Epic You keep adding new mobile feature that no body want and breaking the thing they need to get things running smoothly on Mobile. I’m using 5.74 and it’s still not fixed. (apple metal shader is not broken tho.)
Sadly, as of end of this month, everyone will be force to upgrade to 5.7 in accordance to Apple Store enforcing iOS 26. So I guess everyone is equally screwed.