Unreal 5.6 ShallowWaterRiver simulation nowhere near the WaterBodyRiver spline

Hey Everyone,
As you can see from the above screenshot the simulation seems to be simualting randomly about 15000 units in the negative Z axis from my actual Landscape. The actual WaterBody spline was conforming to the Landscape and i had no issues until I plugged the WaterBodyRiver under the source River Water Bodies under the water parameter group of ShallowWaterRiver.


when is turn off the use Capture checkbox the simulation seems to be aligned but this is not capturing any of the other collision objects under the Bottom Contour tags. I am using Landscape Level Partition system as well just for the context of troubleshooting and the water river body flows only within the visible partitions.

Is there a way to troubleshoot what might be the culprit here.

Thanks a ton for any support or help provided.