Unreal 5.6 - Scene Renderer degrading performance over time?

Hey all. Happy to provide any additional information necessary on this.

My project was experiencing an issue where, both in editor and in packaged builds, there was a steady degradation in performance after about 5 minutes or so, especially on lower-end machines. The draw time hits a point where it continues to increase over time - a few minutes later the editor will get down to 20fps and continues to drop! Using Insight, I can see that something is causing a delay in the scene renderer. Example screenshot attached of one of hte early frames where this starts to happen - you can see that in SceneRenderer, there’s calls for UpdateAllPrimitiveSceneInfos → LaunchVisibilityTasks → WaitUntilTasksComplete → WaitForTasks. Whatever it’s waiting for is taking longer and longer..

I’ve also highlighted the point in the Frames track where rendering times ramp up dramatically.

So, I tried this in a completely fresh blank project, on a blank level, to make sure it wasn’t project-dependent, and it appeared again there too.

I’m not sure how to find what exactly this is waiting for. I’m definitely curious if anyone else has seen this, it’s very worrying. This reads like a leak somewhere in rendering to me?

I wrote on this post before. After some testing I figured out that DX12 was making the problem. I switched it to DX11 and it worked just fine. I figured it might be GPU drivers problem, so I updated to latest studio drivers (I feel so stupid for not doing that in the first place..), and it fixed the problem completely! Hope this will help someone as well

my version and specs
UE 5.7.4
Legion 5 slim
ryzen 7 8845HS
rtx 4060
64gb ddr5

Hey, I’m having the same issue. Did you ever find an answer?