Unreal 5.6: Ray Trace crashes.

Just upgraded to 5.6. I’m still getting this ray trace bug crash too (im not using ray trace in my project, and disable it entirely both in setting and in my assets.)

[2025.07.16-01.50.47:493][566]LogWindows: Error: appError called: Assertion failed: GFrameCounterRenderThread != PreviousFrameCounter [File:F:\Unreals\UnrealEngine-5.6\Engine\Source\Runtime\Engine\Private\Rendering\RayTracingGeometryManager.cpp] [Line: 582]
FRayTracingGeometryManager::Tick() should only be called once per frame

This is also an old bug from 5.5. I had override everything in engine source codes to stop the crash. Couldn’t believe it’s still here in 5.6. Do they seriously fix any bug that was reported? ><

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