Unreal 5.6 Metahuman Creator Custom Cloth Disorted

Hi everyone,

I’m currently testing custom clothing in Unreal Engine 5.6 and created the garments in Blender, based on both Metahuman shapes A and B.

I’ve set up the required nodes for Cloth Asset and Outfit Asset as described in the documentation (see screenshots). However, when I assign the outfit asset to the corresponding Metahuman in Metahuman Creator, the clothing appears heavily distorted (see screenshot).

Does anyone have an idea what might be causing this?

Thanks in advance!