Unreal 5.5

I have a hextile grid with a noise on it and i cant for the life of me get displacement to work with it.
When i try the textures seperately it does just work.

when they go into the hex tiling the geo remains relatively flat asside from the general offset.
This does not happen when i test out the textures seperately.
I dont know what to do.

Some images would be nice to see what actually is the problem.

Also did you convert the mesh into nanite? Displacement will not work if the mesh is not nanite.

Also add these in your DefaultEngine.ini to enable tessellation if you haven’t already, without these your displacement also wont work :-

r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1