Unreal 5.5

I have a hextile grid with a noise on it and i cant for the life of me get displacement to work with it.
When i try the textures seperately it does just work.

when they go into the hex tiling the geo remains relatively flat asside from the general offset.
This does not happen when i test out the textures seperately.
I dont know what to do.

Some images would be nice to see what actually is the problem.

Also did you convert the mesh into nanite? Displacement will not work if the mesh is not nanite.

Also add these in your DefaultEngine.ini to enable tessellation if you haven’t already, without these your displacement also wont work :-

r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1

Hello I`ve converted it to nanite and turned on tessalation.

whats happening is that becouse the displacement is not centered on 0 the whole mesh is moved up by an amount if i turn it on. but the actual displacement on the geometry that brings out the details of the ground doesn`t happen.

I decided quite quickly to not try and solve this problem for this project.
I wil come back here when i have time.

if you don’t want to do much work for getting displacement through material then you can add displacement details right on your mesh by using displacement modifier in modeling section and use whatever map you want for displacement and after finalizing that just convert that model to nanite.

I’m sure you’ll find plenty of tutorials for this, that’s the way i learned.