I’m currently building installed build for unreal 5.5 all fresh downloaded from unreal github page.
branch release 5.5.0-release
1308e62
release
I’m simply doing simple setup.bat
and GenerateProjectFiles.bat
and started UAT with the following command
Engine\Build\BatchFiles\RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -set:HostPlatformOnly=false -set:WithClient=true -set:WithServer=true -set:WithDDC=false -set:WithAndroid=true -set:WithIOS=false -set:WithMac=false -set:WithLinux=true -set:WithWin64=true
it always fail on compiling For UnrealServer-Win64-Shipping Module.Text3D.2.cpp
with these following error
D:\UE\Engine\Plugins\Experimental\Text3D\Intermediate\Build\Win64\x64\UnrealServer\Shipping\Text3D\Definitions.h(85): note: see previous definition of 'WITH_FREETYPE'
D:\UE\Engine\Plugins\Experimental\Text3D\Intermediate\Build\Win64\x64\UnrealServer\Shipping\Text3D\Definitions.h(184): warning C4005: 'WITH_HARFBUZZ': macro redefinition
D:\UE\Engine\Plugins\Experimental\Text3D\Intermediate\Build\Win64\x64\UnrealServer\Shipping\Text3D\Definitions.h(150): note: see previous definition of 'WITH_HARFBUZZ'
D:\UE\Engine\Plugins\Experimental\Text3D\Source\Text3D\Private\Text3DEngineSubsystem.cpp(355): error C2039: 'GetFace': is not a member of 'FFreeTypeFace'
D:\UE\Engine\Plugins\Experimental\Text3D\Source\Text3D\Private\Text3DEngineSubsystem.h(13): note: see declaration of 'FFreeTypeFace'
D:\UE\Engine\Plugins\Experimental\Text3D\Source\Text3D\Private\Text3DEngineSubsystem.cpp(354): error C2530: 'GlyphFreeTypeFace': references must be initialized
I’ve tried
- cleaning and re-clone the source.
- removing the plugin doesn’t work since it required by the other plugin.
but still haven’t pass these issue.
building without server does succeed without the following issue.