Unreal 5.5 groom binding problem

Hey everyone, i begin to use unreal 5.5 and tried to use a groom that i created in unreal 5.3 with Ornatrix plugin. In Unreal 5.3 and 5.4 seems ok, but when i opened it in unreal 5.5 it begins to behave strangely. Like some parts of the groom are entering in the mesh. I talked with ornatrix team and they said that probably its a problem from unreal 5.5. Theres a work around that can be done to work properly? Thanks!