Unreal 5.5 Build success for Android but in Emulator not opening

Hello everyone

With unreal 5.5, My build is successful for PC, getting deployed, everything is fine.
I tried for Android but facing problems, below is configuration used:

NDK: r27d instead of r25 (with 25 even build is not starting)

Using Android Studio 2024.1.2

Build successful for Android with Vulkan support ON, x86 ON, arm ON, open GL 3.2 OFF (this I tried after reading other forums/questions).

Now on Windows 11, on emulator for Pixel8 in x86 Tag, app installs, but on opening after few seconds it closes, in log there is error that Application retuned error and unrecoverable.
Also, with GL3.2, there is another error as “support 3.1 and not 3.2“

Please suggest.