Unreal 5.5.4 to 5.6.1 - fixing horribly worse shadows?

i think it’s reasonable that you spend some time doing some research in order to get a good answer.

You’re under no obligation to answer the post btw. I’m specifically asking anyone who has converted their projects from 5.5 to 5.6, and had similar issues.

I’ve found what I believe is part of the problem by testing the TopDown demo in 5.6. Disabling nanite causes the virtual shadow maps to degrade drastically.

This did not happen in 5.5 when nanite was disabled. Unless I’m missing some other setting, which can be changed to make it look like it did in 5.5.

I’m also not against re-enabling the nanite component… however I find the system useless for a top down isometric game. I want every model to have exactly the same polygons 100% of the time. No LODs. No nanite meshes. Nanite meshes actually cause more problems because of the scaling, not to mention how terrible they are to modify and deal with, plus memory.

I could certainly enable nanite, and then never use nanite meshes. But would this cause any overhead or problems in other ways? Especially since I don’t need it (other than shadow maps?)

edit:

Also for reference - most of my sun direct light settings are defaults from 5.5. And I don’t even believe I’ve ever changed anything else with shadows. It’s mostly 5.4/5.5 default graphics settings. I would have to assume there’s bound to be other ppl out there that had this problem when converting.