Unreal 5.4 problem with a packaged game! Server spawns the character and client disconnecting with 'Failed to load package' error.

i’d need to see actual log files in order to see actually thing, but one thing i know that is (for some reason) still an issue is handshake mismatching, workaround is to add this to your DefaultEngine.ini and then report back:

[ConsoleVariables]
net.CurrentHandshakeVersion=2
net.MinHandshakeVersion=2

if that works, let me know. if not i’d need to see logs to try to get the full picture. for context i went from 5.0 to 5.4 and had to do that.