I have the same exact issue but for me it appears when i execute Console command Open Ip : port
do you manage to solve it?
LogLoad: Took 0.091811 seconds to LoadMap(/Game/Maps/UEDPIE_0_EscapeMap)
LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Maps/UEDPIE_0_EscapeMap
LogGlobalStatus: UPendingNetGame::TravelCompleted Pending net game travel completed
LogNetPackageMap: Warning: GetObjectFromNetGUID: Network checksum mismatch. FullNetGUIDPath: [11]/Script/EscapeAndBuild.[17]Default__FPlayer, 3537320609, 36963642
LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__FPlayer, Outer: /Script/EscapeAndBuild, NetGUID: 17
LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object. FullNetGUIDPath: [11]/Script/EscapeAndBuild.[17]Default__FPlayer
LogNetPackageMap: Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__FPlayer, NetGUID: 17.
LogNetPackageMap: Error: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 6 / 17
LogNet: Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: None, Channel: 4
LogNetPackageMap: Warning: GetObjectFromNetGUID: Network checksum mismatch. FullNetGUIDPath: [11]/Script/EscapeAndBuild.[23]SpectatorPlayer, 3234550367, 2147295253
LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object from path. Path: SpectatorPlayer, Outer: /Script/EscapeAndBuild, NetGUID: 23
LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object. FullNetGUIDPath: [11]/Script/EscapeAndBuild.[23]SpectatorPlayer
LogNetPackageMap: Warning: GetObjectFromNetGUID: Network checksum mismatch. FullNetGUIDPath: [11]/Script/EscapeAndBuild.[25]Default__FSkeleton, 2788123537, 1104374258
LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__FSkeleton, Outer: /Script/EscapeAndBuild, NetGUID: 25
LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object. FullNetGUIDPath: [11]/Script/EscapeAndBuild.[25]Default__FSkeleton
LogNetPackageMap: Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__FSkeleton, NetGUID: 25.
LogNetPackageMap: Error: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 12 / 25
LogNet: Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: None, Channel: 6
LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__FSkeleton, Outer: /Script/EscapeAndBuild, NetGUID: 25
LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object. FullNetGUIDPath: [11]/Script/EscapeAndBuild.[25]Default__FSkeleton
LogNetPackageMap: Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__FSkeleton, NetGUID: 25.
LogNetPackageMap: Error: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 20 / 25
LogNet: Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: None, Channel: 7
LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__FSkeleton, Outer: /Script/EscapeAndBuild, NetGUID: 25
LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object. FullNetGUIDPath: [11]/Script/EscapeAndBuild.[25]Default__FSkeleton
LogNetPackageMap: Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__FSkeleton, NetGUID: 25.
LogNetPackageMap: Error: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 28 / 25
LogNet: Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: None, Channel: 8
LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__FSkeleton, Outer: /Script/EscapeAndBuild, NetGUID: 25
LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object. FullNetGUIDPath: [11]/Script/EscapeAndBuild.[25]Default__FSkeleton
LogNetPackageMap: Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__FSkeleton, NetGUID: 25.
LogNetPackageMap: Error: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 70 / 25
LogNet: Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: None, Channel: 27
LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__FSkeleton, Outer: /Script/EscapeAndBuild, NetGUID: 25
LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object. FullNetGUIDPath: [11]/Script/EscapeAndBuild.[25]Default__FSkeleton
LogNetPackageMap: Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__FSkeleton, NetGUID: 25.
LogNetPackageMap: Error: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 78 / 25
LogNet: Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: None, Channel: 28
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = NetChecksumMismatch, ErrorString = GetObjectFromNetGUID: Network checksum mismatch. FullNetGUIDPath: [11]/Script/EscapeAndBuild.[17]Default__FPlayer, 3537320609, 36963642, Driver = Name:GameNetDriver Def:GameNetDriver IpNetDriver_0
LogNet: Warning: Network Failure: GameNetDriver[NetChecksumMismatch]: GetObjectFromNetGUID: Network checksum mismatch. FullNetGUIDPath: [11]/Script/EscapeAndBuild.[17]Default__FPlayer, 3537320609, 36963642
LogNet: NetworkFailure: NetChecksumMismatch, Error: âGetObjectFromNetGUID: Network checksum mismatch. FullNetGUIDPath: [11]/Script/EscapeAndBuild.[17]Default__FPlayer, 3537320609, 36963642â
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = NetChecksumMismatch, ErrorString = GetObjectFromNetGUID: Network checksum mismatch. FullNetGUIDPath: [11]/Script/EscapeAndBuild.[23]SpectatorPlayer, 3234550367, 2147295253, Driver = Name:GameNetDriver Def:GameNetDriver IpNetDriver_0
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = NetChecksumMismatch, ErrorString = GetObjectFromNetGUID: Network checksum mismatch. FullNetGUIDPath: [11]/Script/EscapeAndBuild.[25]Default__FSkeleton, 2788123537, 1104374258, Driver = Name:GameNetDriver Def:GameNetDriver IpNetDriver_0
LogGlobalStatus: UEngine::Browse Started Browse: â/Game/Maps/MainMenu?closedâ
LogNet: Browse: /Game/Maps/MainMenu?closed
LogNet: Connection failed; returning to Entry