We are having an interesting crash. If you open any paragon asset unreal and game crash. Debugging the engine I’ve found that the dcc is somewhat causing the problem. Deleting the dcc solves the problem but when we try to build the dcc using command line -fill etc…, it always crashes (we are talking about 150 gb dcc size here). This definitely was not happening in 5.3. Our machine has plenty of ssd space and 64gb memory… does someone is having problems like this?
More on this: After we package the project, if you try to open any paragon… unreal crashes, again, C++ shows that the contents of dcc are broken or bad. unreal editor or game in pie crashes at the same line with the same problem. This happens in the shader compiler, particularly with global material parameters. I’m beginnig to think that this is a bug with zen storage
Seem to be working on my side, i just tested 5.2 and 5.4(upgrading from 5.2 project to 5.4).
Am using the paragon Shinbi asset.
The plugin page(from vault) of shinbi also show that it not combatible with 5.4 tho.
Hi! Thanks for replying!
I believe this has something to do with the size of the ddc.
But If you: 1) Create a blank project in 5.3.
2) import Terra from marketplace.
3) Convert to 5.4 (in place or not, it doesn’t matter)
4) in 5.4 lod1 and others have wrong slots everything is garbled.
5) if you try to reduce number of lods to 1 (i.e., no lods), unreal crashes.
HOWEVER
If you :
- generate lod settings (in order to not loose lod distance info)
- reduce lods to 1
- increase lods to 5 again
- and THEN convert to 5.4, everything will work fine on 5.4