Unreal 5.4.4 ruining blueprints

Unreal Engine 5.4.4 cooked my blueprints. I make a brand new project and none of the start assets work, all of them have this macro node and shows an error. If I import the starter content, it does the same thing. Game runs in spectator mode at all times.


(This is a fresh import, didn’t touch a thing)

1 Like

I think you might have overwritten an engine macro? Have you tried verifying the engine? ( it’s in the launcher options ).

2 Likes

Man I have seen a lot of strange things happen in UE as well. Even doing something as relatively benign as renaming a folder making a whole project become unusable. Backup…backup…backup. But your situation may be an engine corruption. I don’t know what to tell you…try to repair I suppose and run the newest backup of your project.

1 Like

Hey there @Hottestknees! Welcome to the community! As Clockwork mentioned, it’s possible an engine macro was corrupted. If you’re using the Epic Games Launcher, you can access it here.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.