Hello there @GameAnim!
Checking around the community, baked lighting is supported on Apple Silicon, but it does come with a few quirks and conflicts. The overall recommendation in those threads was to switch to Lumen instead. Since your build is not returning a concrete error, it would be a good approach to test.
To setup lumen in your scene, go to Project Settings > Rendering Global Illumination, then set “Dynamic Global Illumination” and “Reflection” methods to Lumen.
You can find further information on the feature following the guides below: