Unreal 5.3 Why when I switch to top view in viewport does it crash when I scroll in or out?

So what happens is when I switch to top view from perspective or any other view in Unreal 5.3 firstly my landscape is not visible either lit, unlit or wireframe, so when I try and zoom in or out… the editor crashes?

LoginId:ebad1692451ad6d4ebd459916e6f41f0
EpicAccountId:f8c21776ac8f44a08244674bc93b35e6

Assertion failed: IntFitsIn(In) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\UnrealTemplate.h] [Line: 163] Loss of data caused by narrowing conversion

UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

SHould be noted I am using blueprints.

1 Like

Currently I am Migrating everything to a new project to see what happens.

Hello! Have you found any solution? I am having exactly the same problem. THX!

I have not found a solution. I think it may be a weird bug with the engine. I never had this happen until 5.3.

It might be a 5.3 bug, since i’ve got the same situation. Hopefully they’ll fix it soon, as it’s pretty annoying

Any info on this?

I still have not found an answer for this.

It is happening for me as well.

Same issue.

Hi, I found a solution
Just put a cube(or other object) on the map, put the top view and then select the mesh, press F to focus on the object and that’s all!
You will be able to see the top view.

5 Likes

I was having the same issue and this worked for me.
Thank you.

+1 Kiremcito

Thats so weird and random but it worked :exploding_head: Thank you!
Does anyone has an explanation for this?

hey Kiremcito can you send m e a mail to kai.starczynowski@web.de i need your help …

How can i contact you Kiremcito?

I was having the same issue. It turned out was because I had a large ocean volumn in the map, whenever I open the four-viewports, it crashed. I had it fixed by turn the ocean invisible.

2 Likes

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