Hello. Im having some issues with Unreal 5.3. I use Visual Studio to modify the code and then I compile it in Unreal. Everything works great all the blueprints are getting updated and I populate the object pointers in the blueprint etc…
The problem is after I close Unreal (and save everything) and open it again. Everytime I open it again it always starts with an older version of my code and because its an older version all of the blueprints fail to compile because it cant find loads of objects and functions that were compiled last time. I rebuild but then all the settings I had in the blueprint disappear because when I restarted the editor the C++ code wasn’t there for the settings in the blueprint to make sense.
I can delete all the binaries and intermediate folder and all that and rebuild the project and it works but then after a bit it starts again and it drives me nuts. So much work to make it behave normally and especially if I have crashes (tho theoretically I save very often so if it would worked correctly a crash would not have so much damage)
Also separate from the compiling problems I also notice a lot of settings are just not being saved in the editor. Randomly when I close save all (all assets and map) and restart some objects settings just dont get saved. Like setting a mesh, setting the collision params etc.
I have Windows 11 if it matters. And no course control.