Unreal 5.3 libUnreal.so is 1.9gb?

Okay, I was frustrated that I couldn’t get unreal’s packaged android file size to be under 2gb, so I striped everything out and left my game with one blank map (no light map, no nothing). I didn’t include any engine contents either (i checked the exclude engine content.)

Still, libUnreal.so is still 1.9gb. What’s going on? Is this normal?

Is this the file that will be uploaded along with GooglePAD’s .abb? It has to be lower than 2gb right?

I started a brand new blank project just to see…

Unreal’s Lib is still 1.8gb after build.

Anyone having the same issue? Is it because I use source built version 5.3 or what?

Answering my own question to help those who come after,

No libUnreal.so is not needed when uploading the abb format.

There’s also parameter to check if you want to include it. But why bother if it’s not needed right?

Hi, do you have a screen shot of how you were able to remove it from the packaged build?