Okay, I was frustrated that I couldn’t get unreal’s packaged android file size to be under 2gb, so I striped everything out and left my game with one blank map (no light map, no nothing). I didn’t include any engine contents either (i checked the exclude engine content.)
Still, libUnreal.so is still 1.9gb. What’s going on? Is this normal?
Is this the file that will be uploaded along with GooglePAD’s .abb? It has to be lower than 2gb right?