unreal 5.3 keep crash when copy a static mesh(Nanite\NaniteMaterials.h] [Line: 32])

hello today when i open my file to keep doing copy a blueprint and keep crashing ue5.3
some body can help please?
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Assertion failed: InStateBucketId < ((1 << 14) - 1) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\Nanite\NaniteMaterials.h] [Line: 32]

UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Hello, have you resolved your issue? I am also facing the same problem.

hi ,no ,and i just disable nanite for some static mesh smiley:

This is because the meshes which you enabled Nanite reference to many materials/material instances(more than about 16383).