Unreal 5.3 Development Pipeline (What Order should tasks be completed)

Hello experienced developers.

I want to build a VR game. Specifically, I want to follow the correct processes in the correct order for unreal. What is the pipeline for making a vr game in unreal?

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The workflow for creating a VR game is not much different from that of any other game. It is even independent of the tools that are used to create a game (Unreal, Godot, Unity, etc.)

What I would like to say, there are no ‘correct processes’ , there may only be some good practices to make your creation process faster.

If you like I can tell how I do it, but others may have found a much simpler workflow for themselves. So expect different answers from different developers.

That would be helpful, I can always venn diagram suggestions use the wisdom of the crowd strategy. I put together demos, but never made a full game before. How do you work on yours?