I’m having trouble sending audio from Audio2Face to Unreal via Livelink. The animations are arriving correctly in my Metahuman, but the audio plays for a second and then abruptly cuts out. I configured Livelink to send a 48000hz .wav file. The animations are fine. But I suspect the audio is arriving and Unreal doesn’t know what to do with it. Any input or help would be helpful! Thank you very much!
Hi, you could take a look at the following plugin, it performs high quality lip sync in realtime from any audio data source with minimal latency, even on mid-range CPUs, and supports packaged projects: Runtime MetaHuman Lip Sync (AI for NPCs) (+ CC4, Genesis, ARKit, and more) | Fab
It supports wav audio files as well: Audio Processing Guide | Georgy Dev Docs