Unreal 5.3 & 5.4 Windows Platform Audio API return value WRONG

Since 5.3 Epic just add the Windows Audio Session API for the engin,
but in the “WaspiStreamManger.h” this function seem forgot the return value.

If your project or plugin has/had used it, Please be care for this bug since 5.3.

void StartStream();
void StopStream();
void CloseStream();