Hi need help with Constant crashes with processing data from Metahuman Animator, any solutions around this?
PC Specs
z790 Auros Elite AX DDR 5
Intel Core i9 14900K
192Gb Corsair 5200 C38 DDR5
Gigabyte GeForce RTX 4090
Unreal 5.3.2
Nvidia Studio Driver 551.86
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000005
UnrealEditor_MetaHumanMeshTracker!Eigen::internal::dense_assignment_loop<Eigen::internal::generic_dense_assignment_kernel<Eigen::internal::evaluator<Eigen::Block<Eigen::Matrix<float,-1,-1,1,-1,-1>,-1,-1,0> >,Eigen::internal::evaluator<Eigen::CwiseBinaryOp<Ei()
UnrealEditor_MetaHumanMeshTracker!epic::nls::RigGeometry<float>::EvaluateSkinningWithJacobians'::
2’::<lambda_1>::operator()()
UnrealEditor_MetaHumanMeshTracker!UE::Core::Private::Function::TFunctionRefCaller<epic::carbon::TaskThreadPoolUE::AddTaskRangeAndWait'::
10’::<lambda_1>,void __cdecl(void)>::Call()
UnrealEditor_MetaHumanMeshTracker!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask()
UnrealEditor_Core!LowLevelTasks::FTask::Init<
FTaskGraphCompatibilityImplementation::QueueTask’::5'::<lambda_1> >'::
11’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:499]
UnrealEditor_Core!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<
FTaskGraphCompatibilityImplementation::QueueTask’::5'::<lambda_1> >'::
11’::<lambda_1>,0>::CallAndMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:172]
UnrealEditor_Core!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:350]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
UnrealEditor_Core!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::
2’::<lambda_1>,void __cdecl(void)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
UnrealEditor_Core!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]