Hey everyone, I’m a new member here. I’m encountering a frustrating issue while working with Unreal Engine. I’m attempting to create a short film, but Unreal Engine 5.3.2 keeps crashing repeatedly. Whether I’m opening a city sample or a blank project, it consistently crashes. I’ve tried numerous solutions found online, from reinstalling Unreal Engine to redownloading the city sample, but nothing seems to work. Interestingly, switching from DirectX 12 to DirectX 11 reduces the crashes, but it’s not a viable solution as it limits my usage of the city sample.
My PC specs are as follows:
- Intel i9 13900k
- Nvidia RTX 4090
- 128 GB RAM
I’ve ensured that my studio drivers are up to date, adjusted settings in the Nvidia Control Panel and Windows Display settings to prioritize Unreal’s usage of my RTX 4090, and increased the page file size. It’s worth noting that I don’t experience this issue with other 3D applications I use.
Please help me to resolve this issue.
Here are the errors I get when the engine crashes.
First Error
Assertion failed: InHashSize > 0u && InHashSize <= 0x10000 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\HashTable.h] [Line: 470]
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Engine
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
Second Error
Assertion failed: bSucceed [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 629]
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
Third Error
Assertion failed: NextPageByteOffset + PageSize <= MaxPageBytes [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Rendering\NaniteStreamingManager.cpp] [Line: 372]
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll