Unreal 5.3.2 always crashes at 44% "Finalizing load of S_Actor..." EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000d58

This has been driving me insane, Unreal 5.3.2 has kept crashing any time I try to open any project at “Finalizing load of S_Actor…”. The only fix I’ve seemed to figure out is just entirely reinstalling Unreal engine. And I get this crash on all my projects including the ones that are completely fine and untouched. The problem with reinstalling Unreal every time this happens is this seems to start happening again any time I close and open a project a couple times. I tried using a different version of Unreal but I’m at the point in my game where transferring to a different version of Unreal would be a pain in the ■■■. I’ve had to reinstall Unreal Engine like 3 times now and it would for some reason revert some of my progress on my game also even if I saved the project file. This is only happening on 5.3.2 by the way

This is the error I get:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000d58

UnrealEditor_Landscape
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

edit: turns out I can’t even open the editor either (I usually open my project through my files)

Seems like UE 5.3 just has a lot of buggy features that weren’t fleshed out and causes the Engine to break itself but I managed to fix the issue, but I had to revert to an old save a few times… My conclusion to the problem is there was a modifier I was using for my landscape to remove the ground and my only guess is the modifier was causing unreal to crash nonstop. Every time I reverted to an old save and used the landscape modifier It caused my Engine to crash on startup. Once I stopped using anything relating to modifying the landscape the problem never happened again. So if you’re doing anything related to modifying the landscape I’d make sure and see if that’s causing any issues relating to your engine crashing.

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