This has been driving me insane, Unreal 5.3.2 has kept crashing any time I try to open any project at “Finalizing load of S_Actor…”. The only fix I’ve seemed to figure out is just entirely reinstalling Unreal engine. And I get this crash on all my projects including the ones that are completely fine and untouched. The problem with reinstalling Unreal every time this happens is this seems to start happening again any time I close and open a project a couple times. I tried using a different version of Unreal but I’m at the point in my game where transferring to a different version of Unreal would be a pain in the ■■■. I’ve had to reinstall Unreal Engine like 3 times now and it would for some reason revert some of my progress on my game also even if I saved the project file. This is only happening on 5.3.2 by the way
This is the error I get:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000d58
UnrealEditor_Landscape
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
edit: turns out I can’t even open the editor either (I usually open my project through my files)