We had a problem.
On the MRQ renderer the engine used 2gb of “Shared GPU Memory” at most, although 62gb was still free.
We changed RTX Studio Driver to RTX GameReady Driver and the engine started using all “Shared GPU Memory”.
Hope this helps you…
We had a problem.
On the MRQ renderer the engine used 2gb of “Shared GPU Memory” at most, although 62gb was still free.
We changed RTX Studio Driver to RTX GameReady Driver and the engine started using all “Shared GPU Memory”.
Hope this helps you…