Hey there,
I’ve just updated my project from 5.0.3 to 5.2.0, and I’m noticing some weird issues related to widget creation and removing.
Looking through the code changes I’ve noticed there is a new “GameViewportSubsystem” that manages these widgets now, and I’m wondering if there is a bug stemming from that.
The issue I have is non-deterministic. Sometimes removing the widget works, sometimes it doesn’t, and I can’t reproduce it reliable unless I just keep triggering the creation+removal in-game. The behavior I had was working perfectly in 5.0.3, but unfortunately not any more in 5.2.0.
I’ve recorded a video here to demonstrate.
The widgets I have are fairly complex and are created at different depths within my Blueprints.
Anyone have any idea?