I am facing a pixel streaming issue in Unreal 5.2. I am using the metahuman application for the talking system. While we use the application as a standalone in my local machine or open a standalone application inside the AWS (Windows) instance, it’s working with constant FPS.
When I start running as a streaming app in AWS through the browser after 6 - 7 mins, gradually the FPS drops to 7 - 10 FPS.
Also, when we tried with 3rd party pixel streaming system, we are not getting this issue. Am thinking some deployment issue while we running as pixel streaming in our AWS instance.
AWS spec:
- g5.4xlarge
- Vcpu - 16
- Memory 64
- Nvidia a10g 24gb
- OS Windows server 2022
Also updated the NVidea driver upto date
Notes:
- We are using Dx11