Unreal 5.2 Failed to build HLODs

I know “Failed to build HLODs” is a pretty common issue. But has anyone found a solid solution to it?
I have tried to disable “Virtual Texturing” and it kinda works first time building HLODs on a new level.
But Once I start adding assets and do another HLOD build its guarenteed to crash even with Virtual textures off.

This is becoming a pretty big issue, I really need those HLODs to work.

Anyone? Tried 5.3 but its even worse. Simply converting to World Partition causes a crash.