Unreal 5.1 - Vr template

Hello All, I am currently working with Unreal 5.1 Vr Template.

I have created a set of widgets. The widget interactions happen very smoothly when I play in the normal viewport, However, in VR the widgets stop working after the first interaction with one widget. I have also set up locomotion for the VR Pawn which in turn stops working after my first interaction with the widget. The problem happened only after I migrated my files from UE5 TO UE5.1. Does anyone here know the solution to this?

Hey there @EyamunaAnbalaga! Welcome to the community! So it’s odd that it only occurred after the translation to 5.1. Usually when hearing this issue (that it work in normal play but fails in VR) my first guess is that something else is occluding your presses after your original. In some cases users have been creating multiple UI elements and the new ones overlapping the old. However I won’t rule out any oddness with 5.1 transfers since that’s new territory.

Check and see if it’s just the outputs or if the buttons don’t register at all by printing something on their hover and clicks first and foremost. Then if it’s receiving them or not you’ll know where to look next.

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Hi Eyamuna,

This is a known issue with 5.1 preview. (So I’d expect it to get fixed when 5.1.0 is released)

If you migrated to 5.1 without first making a backup. (oops) An ‘empty’ button that you click after interactions might work as a temporary workaround.

Cheers!

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I have the same problem her
my VR Pawn stops working after the first interaction with the widget, and with multiple vr template.

Thank you.!

This can be done if you lose focus after interacting with the widget.

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Thank you .!

Still not working in 5.1 release

Try using the On Pressed event instead of the On Clicked event for button widgets.