Hi everyone. I’ve been working with Datasmith and Unreal for a while now and find it a very effective workflow.
I’ve upgraded to Unreal 5.1 but I am unable to utilize dataprep assets from 5.1. As soon as I load a file/folder into the dataprep asset it crashes as soon as it reaches the updating view port stage. I can load the datasmith files directly through the import datasmith file tab, just not through the dataprep asset.
The same datasmith files do work in Unreal 5.0 which is why i have narrowed it down to Unreal 5.1. I haven’t found anywhere, where someone has had a similar problem so I am a bit lost.
The main reason I use dataprep assets is so I can do bulk changes to materials and convert models to Nanite without tediously doing it manually on each reimport after changes. My question is, can I do anything to correct the problem or alternatively another way to do bulk changes on my datasmith assets after import?
Else you will need to perform a “verify” on your installation of UE5.1 and when closing UE after running dataprep import do not save modification on those files. c.f.
Thanks @UE_FlavienP. That worked perfectly. I was missing the Dataprep assets as you indicated in the screen shot. I did a verification and tested with a Datasmith Asset. It worked! I didn’t save the Datasmith changes as you suggested and all is still working. Thanks again for your quick response and suggested actions. Really appreciate it.