Unreal 5.02, can`t launch for mobile because of SDK

Hi, I’m trying to launch the mobile sample using UE 5.02, android-29, and there is something wrong with the execution since It appears that SetupAndroid.bat is trying to use android-28 despite the project configure seems to be OK (android-29, target API level 29, and minimum target level 29). The same happens on a second computer.
Does anyone know what could be happening?
Thanks, this is my first approach with Unreal.

This is part of the log file:

UATHelper: Packaging (Android (ASTC)): Log location: C:\Users\franc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt
UATHelper: Packaging (Android (ASTC)): Installed Sdk validity:
UATHelper: Packaging (Android (ASTC)): Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites")
UATHelper: Packaging (Android (ASTC)): Will install Android SDK r21b
UATHelper: Packaging (Android (ASTC)): ----------------------------------------------
UATHelper: Packaging (Android (ASTC)): Running 'C:\Program Files\Epic Games\UE_5.0\Engine/Extras/Android/SetupAndroid.bat android-28 28.0.3 3.10.2.4988404 21.4.7075529 -noninteractive'
UATHelper: Packaging (Android (ASTC)): ----------------------------------------------
UATHelper: Packaging (Android (ASTC)): ERROR: Command C:\Program Files\Epic Games\UE_5.0\Engine\Extras\Android\SetupAndroid.bat android-28 28.0.3 3.10.2.4988404 21.4.7075529 -noninteractive failed [Exit code 4, working dir = C:\Program Files\Epic Games\UE_5.0\Engine\Extras\Android]

I had issues like that and the problem was UE5 don’t support 16bit hardware anymore and that was what I target for my old android device.