pirate village is our first work using UR4. is a game environment level we create for Defenders of the game.
Client: Atomic Chimp
We are responsible of creating the whole level based on initial concept given by client Atomic Chimp. The pirate village is built from individual modular assets. is one of several environments we created for the game. More will come in the future
Using UE4, we can cut a lot of time in rendering and post processing to achieve the look and feel we want
Break down
Here is the components that make up the scenes
Possibly I would change the color of the windows during day as it suggest some kind of interior lighting hard to sell in daylight condition even in a cartoony context.
I would also tune down some contrast in values and saturation using colors in more neutral and safer ranges(similar to these in concept) as math generally screw on extreme values especially on certain shader, lighting, post process or overlayed fx mix.
Nice job! But I have to agree with others, these color values seem a little extreme, guess it’s because you had to follow the concept.
Hope you don’t mind me giving a shot at bringing it down a bit)