Good day everyone!
We are experimenting UR4 in our workflow. We love to share our works and learn from the community.
Here is our last update
Another game environment design for game Defenders of the Klaus: Shipwreck
Turn table shipwreck
Some snap shots
This pirate village is our first work using UR4. This is a game environment level we create for Defenders of the Klaus game.
Client: Atomic Chimp
We are responsible of creating the whole level based on initial concept given by client Atomic Chimp. The pirate village is built from individual modular assets. This is one of several environments we created for the game. More will come in the future
Turn table pirate house:
We use Maya to model, texture and populate the scene with various types of model.
We use Unreal Engine 4 for real time demo, lighting and camera setup and animation.
Using UE4, we can cut a lot of time in rendering and post processing to achieve the look and feel we want
Here is the components that make up the scenes
Some of our snap shots