Hey guys, first off I apologize for the following:
- If this thread is not in the correct category
- If the answer to my question(s) can easily be found else where (I looked, I swear!)
With that out of the way here is my question:
I am looking to get a feel for what it would take to create an iOS/Android based game that supported “real-time” multiplayer matches. After reading around, I’ve learned that I will likely have to create some sort of match making service and host 1 or more dedicated servers to run “sessions” of my game that people can connect to.
- Does Unreal have any support to create a match making service with an interface the players can access, or is it up to me to write this 100% completely on my own?
- Say I write this match making service on my own, is it possible to spawn up dedicated servers on the fly for two people to connect to and play a match?
- Say I write this match making service on my own, do I have to write my own native app for each platform to serve as an interface for match making…and if I do how do I than launch a match on the client?
I apologize if these questions are too general, I’m just having trouble getting a handle on the implementation of a realtime game with match making.
Thanks,
David