I have followed all your Light Academy episodes and I just wanted to say thanks, what an excellent job you’re doing. I know you are probably very busy, but I’m having big issues with my lighting of Archviz Interior/Exterior scene and wanted to ask your opinion or anyone else on this thread.
I’ve just completed a Archviz Indoor/Outdoor Apartment scene, and I’ve take those exact same lighting settings to use in my new project, a double storey house with front and back garden.
I put in the same light settings (which worked for my Apartment scene) and now my interior lighting is way too dark, exterior too bright.
Please see attached comparison screenshots of Apartment and House.
I don’t understand why my settings for one project ( which works so well for both interior and exterior lighting), doesn’t work when I take those light settings and apply to a new project .
Static Skylight: 0.5
Stationary Directional light: 4
Post Process Volume
Min : 0.05
Max: 1.3
Exposure Bias: -0.9
I have Lightmass Portals on all windows and openings, I am using an Lightmass Importance Volume.
The only difference between these projects is that my Apartment Project has been baked on Production Level Lighting and the World Lightmass Settings are different, but that shouldnt make a difference to my new project interior lighting should it? Those settings are only changed at the end when I want to do final lighting pass.
My skylight is static now, if I switch to stationary, then the lighting is great, I can see the interior and exterior of the house, no darkness at all, but the lighting quality is flat and not conducive for Archviz realistic feel. Any suggestions would be great but I’m beginning to see why so many Ue4 Archviz projects are mostly Indoor. Trying to balance the light for indoor and outdoor scene is a nightmare. Using 2 PPV doesn’t work for me either.
Any help would be very much appreciated.