Unreal 4 Lighting Academy....or something like that ;)

Awesome!!!

Hi there, I am pretty new to environment art, but I have a scene that i really just cant get the lighting right, maybe its because im self taught and i dont understand fully. I have been watching your videos and changed some things, but i am still stuck on how to make the scene “pop” how would I go about getting your help?

Hey man!

Great that you are working on improving your stuff and I am happy I could already help you a bit with my content! :slight_smile:

I have to admit though that I dont have any more capacity atm :frowning: I already have 3 scenes in the pipeline and will start working on them soon, so until I am done with them, I cant take on any new ones I am afraid. But you can still ask again at a later time :slight_smile:

Cheers!

Hey Daedalus,

Will you go over any of the new features of 4.16 in your upcoming videos? :slight_smile:
I would just like to know your thoughts on the new stuff.

Cheers!

I will definitely do that! I have a Scene for it in the Pipeline and I am basically Just waiting for the full 4.16 Release :wink:

Hey guys,

sorry for the long break! I am back in action and here is the first Episode of Session 3 - something more archviz like this time around:

Big thanks to @Silohx for providing the scene and keeping up with my feedback :smiley:

Have fun and a great time everyone! :slight_smile:

Cheers

Hi,

interesting and stimulating as usual!

Thanks for the effort you are putting in doing this

Thanks for another great video Daedalus! Also, thanks for complaining about the box reflection capture actor transform issue. It kills me every time I place one!

Great video!

Hey guys, I am really sorry, but I have some sad news to share! :frowning: My PC just died this weekend and I haven’t been able to fix it so far. I still have all the data, which is great, but unfortunately I can’t afford to buy a new rig of similar quality right now. This means that I have absolutely no idea when I will be able to continue with this session :frowning: Please stay tuned as I hope to have a solution quite soon…but also, money doesn’t fall from the sky so it could take a while. I wish you all a great time and I hope to be back for you soon! Thanks for all the likes and support so far!
-Daedalus out!^^

Hi @, sorry to hear about your PC.

Perhaps can you consider opening a Patreon page to ask for some money from the community. I am pretty sure that at least a part of your audience would be happy to help, even if only for a few bucks.

Cheers!

@ I hope you’re up an running soon again for your own sake.
Just wanted to say: your tutorials are really great and very good for new people to learn a lot. Greatly appreciated!

Sorry to hear about your PC man. As the poster above suggested, open up a donation page I am sure that the people who benefited from your videos here will happily chime in a few bucks to get you up and running again. Considering that you’ve made over a dozen hours of professional-grade lighting education warrants at least that much.

I do have a quick question though:

In the last video of the first session the grass seems to not really take the landscape light info, as seen below. Is this due to the texture base color mismatch or is there something else that needs to be done to blend this?

Hey man,

thank you so much and sorry for not getting back at you regarding your PN. Things are pretty crazy right now and that issue with my PC is not making it any better :wink: Well…that donations thingy is fairly tricky for reasons that have to do with my employment, but I am working on figuring out what options I could have! :slight_smile:

Regarding you question…I sadly cant look at the scene atm so I cant give you a 100% accurate answer, but I think that in the end, I tweaked things around so much that I just forgot to match them up again. So I think its the basecolor mismatch. Also, some of those grass patches might actually be on the dirt material at that spot and not the grass…but its hard to see XD

But yeah…basecolor missmatch seems likely, also…you always have to be careful with sub surface settings and bottom gradients for grass to not get such a disconnect. I can definitely look for that again once I have a working system^^

Thanks a lot and cheers!

No worries about the PN, take your time. Hope everything works out regarding your PC!

@ Just wanted to say I really appreciate all the effort you took in making your videos. A great learn for anyone who’s a beginner or who wants to learn more about lighting in Unreal. Also a big thanks you record and upload the whole process. It takes some time to watch everything but it never gets boring - on the contrary; all the small snippets of extra info / looking at an experienced pro-user use Unreal is very interesting and useful to watch.

A BIG thumbs up and thanks a lot !

Max

Thank you very much! Its really awesome for me to see how people feel about the videos I provide! :slight_smile:

On a side note…still working on getting my machine back up running, so please…stay tuned^^

Cheers!

With default Third Person Template Map.

  • Enable Distance fields in editor and restart

  • Skylight set to movable

  • Directional light set to stationary

In the screenshoot below, does this mean my computer doesn’t support Distance fields


Directional Light 1.JPG

I honestly dont know man! You should check the documentation to find out if your hardware is supported, that might lead you in the right direction.

On a different note though, I might have my PC back some time next week and since its the same one, I should be able to just boot it up again and continue working…in theory :stuck_out_tongue: So yeah, I guess if everything goes well there will be Part 2 for Session 3 around the 17th or 18th of June.

STAY TUNED! :wink:

Cheers!

Help with Uncharted fan art

Good morning, first of all I would like to thank you for the great work you do by sharing all this knowledge with the community.

A few days ago I wrote on Youtube to see if I could help with a scene I’m riding, and he replied that at the moment I do not take projects which is logical, since it will have a lot of work and there is also the problem of the pc …

What I would like is to see if you can give me advice about certain aspects and opinion of how the work is. First of all I’m doing all this level of Uncharted 4 “Clock Tower”, as for the general lock I like a lot as the result is coming, but the lighting with respect to the orignal, I notice that I’m getting very flat … I managed to mark both the shadow zones like them without sacrificing my light zones that I already like as they are … and it is also important to note that I am working all with points and light sources, I do not use the sunlight in any Moment as the windows are covered with an emissive to make that point of light strong.

56b27d62b446aec83142e19ba8a1f538b59c5df5.jpeg My model

8b9fc9abc37af83cf55454cb280d43e6c6f97384.jpeg Uncharted 4 Model

One of the problems that I can not solve is that, to make my shadows as sharp as they are, is there no way to make a negative light? That subtracts light
And another thing I can not get is that the shadows that are projected by certain objects with distance are lost and I do not know what parameter to play so that it does not change at any time, that the shadow is kept at a great distance.

Finally I would like to know your opinion in general regarding the scenario and what improvements would implement.

I hope you can help me in any way possible and thank you very much in advance for everything.

a greeting